Thursday, 11 December 2008

Texturing part1

In the past few weeks I've textured Khalid's building, his truck, my own building, and 7 of Sarah's, along with a relatively large number of 'extra's including a shopping trolly, lamp posts, traffic signs and more. I've also had an attempt at texturing the road, but Dan eventually did the final version, as I felt my texture wasn't good enough.
Khalid's building I was quite pleased with - I think keeping the windows unrealistically bright, and darkening most other things creates a really nice effect, somewhat John Virtue-esque.
My own building was relatively easy to model, though I don't think the result is all too impressive. One of the main fears I had with applying Dan's textures to everything was that his paintings are possibly too striking;

Having something strong in an otherwise dull scene can have a positive effect of bringing contrast, and creating powerful composition. Having a few strong elements in a scene is walking into a dangerous territory. It can come across as overkill, distracting, tasteless and confusing.
So going back to my building - What I've modelled was intentionally messy, but I found it difficult to make everything look distinctive and seperate when it comes to texturing. I realize thta the building is not likely to be prominant in any of the scenes, so I felt that considering how much work needs to be done, the result was satisfactory.

As I'm writing these lines I realize that my lack of sleep is really catching up with me. And my mind is a blurr, my sentances incoherent. probably better to continue this after I've had a bit more sleep.

Tuesday, 9 December 2008

Stuff











For now, this is stuff.
When/If I have more time, it will be detailed and explained walkthrough of my work.
But for now - stuff.

Tuesday, 2 December 2008

texturing101



Oh dear blog. How I've missed you.
I've meant to write you sooner, but I've been so busy, and everything was in the way and.. oh who am I kidding? I found another one..
I've been writing to PPD blog on the side, living a double life.

Anyway.
I did this a while ago, it's the texture on Khalid's building. I hope to finish all my texturing assingments quite soon. It's my first proper attempt at UV mapping and applying textures. The theory of it is simpler than the practice. So if you want some changes, let me know