Wednesday, 5 November 2008

Second idea was a castle. I've brought it up, but just as an off-the-top-of-my-head idea, not one that i was particularely fond of. In fact I can't stad it. There are a few things that in my mind that are associated with bad animation. Castles is one (I guess robots is another). 
Nevertheless, I brought the idea up. I'm not gonna bother with pro's and cons, because I think everyone pretty much agreed that they just really didn't want to do it. If I remember correctly, Dan was adament on not doing castles and cemeteries. 

Some pictures I've found on the web:





Idea no.3 was a ghost town. My initial thought was a rural remote place, where, for some reason, there were no people.  In my head it kind of felt like a setting for some creepy ghost story/horror movie.  Jared was talking to us about Dennis Seaver’s house, and I liked concept. A meal half-eaten; a sense of character that can be felt through an environment, rather than by actual characters.  Echoes of a place that once was, maybe companied by sounds and passing images so to not to create something wholesomely boring.

Pros and cons:

·         Again, a good sense of scale – doesn’t have to be huge. In fact, needn’t be too big, as to not ruin the atmosphere of melancholy.

·         Interesting enough visuals; a ghost town in not really restricting as far as modelling is concerned.

·         Narrative-opportunities aplenty here.

 

This idea passed at the first meeting and agreed on to be one of the two that would be furthered discussed and analyzed in the next meeting.

My group members have decided they don’t want to include characters and character-animation in the piece. This is something that I wasn’t too happy with – I like animating characters and think we could have done well, but I did understand the fears of time constraints people brought up.

We weren't too sure as to the specifics of the idea - american/european? Ghost town becasuse everyone left, or becasuse it's remote and quiet? we agreed to think about the idea, what we like about it, and come up with things for the next meeting.








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